History of Frandum
The world has been through three ages before it took the shape it has today, during the Fourth Age. Even though archives are scarce for the two first ages (and the following information subject to questioning), the history of the Third Age has already become a legend.
In the beginning was the void. Or was it? It is believed the gods have existed of all times. Not yet corporeal as they may be seen nowdays, but already as thoughts struggling to become real. In those times they had no names yet, but already the hatred burnt between them. This was before time.
The First Age
The first to come to Frandum was Galanhir, whose realm is light and purity. The world had a shape, but it was an empty shell: volcanos were still vomitting molten rocks on the empty stone socle, and a warm rain filled empty oceans. For an endless time Galanhir roamed the world, trying to understand the gods' creation, his creation. Then he began to work on the flow of raw light which was coming from the suns, adding his benevolence and love to the threads of light. Thus he created Life.
The Second Age
All kind of myths have been heard on the coming of Shezael. The most likely theory, even though only faith can make us believe it, is that she took possession of the body of a young woman, the creation of Galanhir she despised the less, and began to sow the seeds of Evil in his peaceful Eden. Within order she brought chaos, within light she brought darkness, to the world she brought putrescence and decay, and to men she teached greed, hatred and war.
The Age of Legends
Reset came last. He had seen the war, his belief was that the world would end if either won. He took for symbol the balance and rose champions and armies, always helping the weaker side, not trying to win but to keep the fight even. Thus the world calmed down for centuries, through which it took a shape resembling the one we know today, and its inhabitants tasted a period of relative peace.
They are the Tales of the Third Age.
The Fourth Age
After the events which ended the Third Age, the gods finally understood that they could not continue fighting one another this way, and that life, which had been Galanhir's creation, was now shared equally between them. Thus they retired from this world, leaving behind a new caste of people they called Wizards. Wizards were to represent all the aspirations of the people of Frandum: Knights to fight and defend, Thaumaturges to meditate and learn, priests to gather and lead. They were to be chosen among the mortals who would prove extraordinary dispositions, and to use their powers to support their faith against the other religions.
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