The Frandum client - Windows description

The output window

In this window you will see all messages sent to you by the game in response to your commands or to game events. This really is the equivalent of your regular telnet safe for a few differences:

Output window

  • The colours are not limited to the 16 telnet colours and can be configured any way you want (see "help colours" for more information)
  • The window does not display an echo of the commands you type (see inputs history window below)

As an output window, this window does not offer interaction (you cannot type in it or click, safe if you want to perform a copy / paste, that is).

You can use the "Search" function of your browser (CTRL+F) to search for a text in the output window, or CTRL+Del to remove all of its content.

The inputs window

Input window

The inputs window allows you to type commands as you would do with a telnet connection: simply click inside it, type your command and hit return. Your command will be sent to the game and the result displayed in the output windows. You may use the up and down arrows to call upon the list of previously sent inputs.

To give focus to the inputs window, use "CTRL+I".

If you want to customize the colours used in the output windows, you may read the help colour of the game, yet in order to facilitate the selection of hexadecimal colours you may use the colour pick available to you in the input window (icon at the right of the line): simply use it to append a hexadecimal colour code to your current input when using the colour command.

Inputs history

Inputs history window

This window displays the list of inputs you have entered. Please note that inputs that have been typed several time successively will only be displayed once.

Whenever you click on an input, the exact same command will be directly sent to the game as if you had typed it again.

Character statistics

The character portrait displays a picture of your character based upon their race and gender:

Character statistics window

Directly beneath the portrait are a few key data:

  • Icons display your character alignment and status (player or Wizard)
  • An icon allows you knowing at a glance whever you are a hero or a wimp

Hovering your mouse over any of these zones will give you more insight, especially when beginning to play.

Below these icons are displayed (see help score for more information):

  • Your level
  • Your age
  • Your dodge score (chances of avoiding being hit by opponents)
  • Your hit score (chances of hitting your opponent… Depending on their dodge score)
  • The chances you have of being granted an additional attack each round when fighting
  • Your damage (the damage of your weapon followed by your basic damage)
  • Your mental shield score (chances of having your opponents fail casting spells at you)
  • Your focus score (chances of successfully casting a spell)
  • The power of your spells

On the right are your current protections from all possible sources of damage:

  • Bash, pierce and cut protections are the most common and will generally be improved by the armours you wear
  • Other damage types are less common and should not worry you until you have reached a high-enough level (how mysterious does that sound?).

Score gauges

Four gouges are displayed in a specific window:

Score gauges

  • in red, your current (out of your maximum) hit points, followed by the number of hit points you regenerate per minute;
  • in blue, your current (out of your maximum) spell points, followed by the number of spell points you regenerate per minute;
  • the green gauge displays your current experience points and the quantity needed to reach the next level;
  • eventually, the yellow gauge will tell you how much of the world you have visited.

These gauges will lead you towards the appropriate help when you hover your mouse over them.

Inventory

The inventory window shows information about what you carry:

Inventory window

  • It is made of several lists of items:
    • Items you carry in your hands
    • Items you carry in your pockets
    • Items inside containers you carry
    • Your current number of pocketed goins
    For each list, you can see:
    • The "worst" load ratio: you and items you carry can only contain a limited weight and volume of items.  The percentage displays the highest occupied ratio (weight or volume).
    • The long name of each item in the list. If you carry the same item several times, it will only be displayed once with a count figure
    • Small icons help you identify quickly items you wield, hold wear (and on which body part) or mount, as well as burning and glowing items

Diary

A tree representation of your in-game diary makes up the diary window, storing all the quests you perform while exploring the world of Frandum:

Diary window

Quests are organized in rubrics and constitute the leaves of the tree. If you click on a quest name, its description will be displayed in the output window.

A search option will highlight rubrics that match what you type and display in your output window the list of quest whose title correspond to what you typed. You can access it directly by typing "CTRL+D".

Automap

You are going to love this one! The automap displays your surroundings (provided you have of course visited them already):

Automap

  • Each room is displayed as an icon symbolizing its nature (e.g. snow field, forest, dungeon ...).
  • The name of each room is written on it, the room you are currently in being written in red.
  • Unexplored (but existing) rooms are displayed with a smokey icon and no name.
  • Whenever an exit leads to another map, a magnifying glass is displayed:
    • With a "+" if the exit leads to a smaller area (e.g. city when in the wild or building when in a village).
    • With a "-" if the exit leds to a larger area (reverse previous e.g.)
  • Walls and doors are drawn on the map to help you see where you can go.
  • Up and down exits are also displayed as tiny arrow in the top-left and bottom-right corners (respectively).
  • If you click on a room you will start to move toward the first room by the same name you know of (same as the go command).

Small world map

This window displays a graphical map (the same map you can find on the Frandum website). This map corresponds to the known world of Frandum

Small world map window
Your current location in the world will be displayed through an arrow on the map: please note that certain locations are outside the scope of the map and will not show (starting with the first few rooms you will discover and which constitute the tutorial).

You may righ-click on the map to switch the painted map from the physical map (displaying forests, mountains, rivers...) to the political map (displaying kingdoms and cities and which should be useful to go where people ask you to).

If your screen is large enough you will see in the right column a "Large world map" tab. It  works on the same principles as the smaller one yet shows you more details regarding the geography of the world (screenshot not included, you can see it in the maps section).

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