Guidelines for newbies (and others)
Money and how to have it
Although the world of Frandum welcomes many different races in 15 kingdoms, coins tend to have a universal value, which is called the "goin". Thus, any coin you find in the world will have an equivalent in goins, and you will only have to handle goins, should they bear the face of a dwarven king or of an orcish chieftain.
Armor, weapons, magic items
You will soon run into weapons that increase your damage and clothes or pieces of armour that increase your protection from physical damages. wield and wear them to see their effects on your score. Later on, you will encounter magic items that will provide new effects or additional, non-physical protections if you use them appropriately (wear them, wield them, hold them...).
Sample screenshot - Armours and inventory in a simple telnet and in the client
Enchanters exist in the world who will add magical properties to your armour and weapons if you provide them with a dead body. The enchantment will depend upon the kind of soul (orcs, elves, wolves or even bugs all have different effects: there are dozens of thems!), and the enchanter will ask you for a fee.
Food, torches and other useful things
Quickly enough, you will face the dangers of the wild, or you will encounter a not too peaceful being, and you will suffer some injuries. Your regen (type score) tells you how many health points you regain per minute, but the quickest way back to top shape is to find some food and eat (or drink) it. Don't hesitate to pick up all that looks edible (the default colour is pink), gather food on trees or bushes or buy food in shops: you will never know when you may need some restauration.
Spells and spell points
You will very quickly encounter books, scrolls or people that will teach you some spells. Once you learn spells, they go into your grimoire. Yet to cast spells you need to have enough spell points, and enough experience. Among spells, a very important one you will quickly encounter is invoke. Combine it with runes you also find in spellbooks to create a whole set of things out of raw magic and thin air: invoke all kinds of metals, woods, stones, gemstones, fruits, torches or even armour and weapons as you encounter the runes.
Sample screenshot - Start of a fight and a spell
Guilds and skills
You may learn skills by roaming the world: they are organized in a skills tree and will grow as you practice them, unless they are limited by a more generic skill. For instance, you will increase your haggle skill buy buying / selling items with shopkeepers, but it is limited by your knowledge, which increases when people give you information or when you read books. The skills' realm include adventuring (spotting things, swimming, survival skills), knowledge (haggling, brewing potions, medicine and lore), magic (how to use wands and scrolls, magic resistance and regeneration ...), crafting and combat (weapon skills, offensive skills like disarming, defensive skills like handling heavy armours, reducing pain and damage...).
You may also learn some skills in specific circumstances in the world, yet the best way to increase them quickly is to join a guild and rise through its levels. But remember that guilds often have enemies, and you will have to choose between competitive guilds.
|Copyright 2008-2017 | Frandum|